My Final Major Project will be a
science-fiction graphic novel in the style of a space adventure opera, based on
my own personal written narrative. As the format will be mainly visually-based,
I shall simplify the pre-existing narrative to better fit into a short graphic
novel.
For this
project, I intend to entertain, while provoking thought about deeper
philosophical and existential subjects, such as morality, purpose, and what it
means to be human. The graphic novel is aimed toward a young adult audience,
and I hope to challenge them on topics that they may have never given thought
to, as well as creating an emotional connection between this audience and the
characters in the story.

Some skills I might need for this
project are the ability to replicate a graphic novel format through placement
of text and drawings, as well as being able to apply the correct shadow and
line weight to the traditional illustrations. Other skills required include
proficiency in editing software, such as GIMP and InDesign.
(1) Page 6 from TMNT Tribute by Arena Comics. (above)
Demonstrates panel/text formatting amongst illustrations of
varying sizes. Notice how the limited colour adds a focus for the reader.
The story of the graphic novel is a
condensed version of a larger narrative, and as such, a lot of it will be told
through the visual illustrations. It will be titled “Extinguish” as it places a heavy emphasis on the first part of a
four-part narrative – the “Invasion of
the Cryp’lar Series.” This leaves open the possibility of creating three
other graphic novels in the future to complete the visualisation of my
narrative.
The artistic techniques of creating
the graphic novel are based on my own abilities to draw characters and
locations. Other techniques and ideas for the format of each page have been
influenced by a book called “Artists on
Comic Art” by Mark Salisbury (2)
– a compilation of interviews with renowned comic artists about the creation of
their work. This is a useful resource and will help me to interpret and
visualise my graphic novel better.
My primary
research for this project will be based around character design, including the
creative differences between alien races. Added to this, I will develop my own
spaceship / city structures from various pre-existing sources. Also, it will be
important for me to research potential future advancements in science and
technology, in order to more accurately build a universe not set in our time.
My secondary research for this project will highlight
the narrative and visual sources of inspiration for the graphic novel. More
specifically, the writings of Eric Nylund and Joseph Staten, which brought the
aforementioned themes and world-building into a universe of their own. The
visual sources of inspiration are founded by the Halo videogame series, as well as artists working in the sci-fi
genre.
(3) Cover art for Halo:
Uprising Marvel comic series. (left)
The influences on my narrative
can be seen here, with the alien invasion, armoured heroes, and sci-fi war.
Research methods of experimentation
in this project are varying internet resources, comics, and art books where I
can analyse the style of artists’ work in the same genre. The idea development
strategies for my graphic novel include imagining the aesthetic of different characters
and locations in the story and creating extremely varied styles of concepts for
them. From there I will chose a particular style and form for the object I like
and continue visually creating down that path. This is particularly helpful
when designing the unique alien technology or world-building.
Bibliography
(1)
Old.brokenfrontier.com. (2016) TMNT Tribute By Arena Comics – Broken Frontier – Comic Book and Graphic
Novel News & Community | Blog. [online] Available at: http://old.brokenfrontier.com/blog/p/detail/tmnt-tribute-by-arena-comics [Accessed
26 Mar. 2016].
(2)
Salisbury, M. (2000).
Artists on comic art. London: Titan.
(3)
Bendis, B. and Maleev A. (2008). Halo: Uprising. New York: Marvel.
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